![]() If you didn't get unbanned, you are welcome to send in a support ticket, but it will take some time for us to address these, so please be patient with us. For most players, you should be able to log in on Friday and access these older accounts. ![]() As of this release, we will be unbanning a significant of those players because it's impossible for me to tell who cheated and who didn't. In my Q&A I mentioned that I had done a lot of research into many of the FairFight bans, and due to a number of factors, I found many permanent bans that were either blatantly incorrect or too subjective for my comfort level. Our initial implementation should handle a majority of situations, but you can expect that we will continue tweaking this until we're happy with the results. Our new client-side anti-cheat is the biggest addition in this update. This is the first big step in rebuilding this game as a fun, safe environment to play. One of our players provided these links to track the exact time in your timezone: Server going down: We expect to lock servers at 4am Pacific / 11am UTC, and there will be 6 hours of downtime for patching and testing. Just to set expectations there is one major outstanding bug, so I'm not 100% positive this will be ready, but with a little testing we should be ready to go. We're coming up on nearly 30 days, and I am excited to announce that we will be releasing our first patch.
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